I'm Jérémy Martin, an interaction and product designer currently working on agentic experiences (AX) designed around human intent and its consequences. I'm finishing a Master's in Interaction Design at SUPSI in Mendrisio, with a background in electronics and media engineering.

Take agentic experiences: the hard part there isn't generation. Generation became cheap; knowing whether what you generated is any good did not. The prompt itself isn't free either: it deserves the same grounding as any other design decision.
I'm finishing a master of arts in Interaction Design at SUPSI in Mendrisio. It's a practice-driven program: each course is a real project, taught by people working in their field. It has expanded the way I think and given me two areas I now build around: physical prototyping, and designing for agentic experiences.
Before SUPSI I completed a BSc in Media Engineering at HEIG-VD. The curriculum gave me a 360° view on digital projects, and the craft skills I still rely on: UX/UI design, front-end and back-end web development, digital marketing, project management.
Before HEIG-VD I spent one semester at EPFL in Microengineering. I left because the fit was wrong for what I was trying to become, and staying would have been more comfortable than honest. I reached that EPFL semester via CMS, EPFL's demanding bridge year for students with a maturité professionnelle rather than the gymnasiale that EPFL normally requires.
Underneath all of this is a four-year electronics apprenticeship (CFC) at HEIA-FR that I rarely mention up front and quietly rely on every day.
What I'm building toward is a design practice that takes AI as material, not as marketing. That means experiences shaped around user intent, prompts grounded like any other design decision, and aesthetics earned rather than applied at the end. The projects on this portfolio website are how I've been putting it into practice.
For my Bachelor thesis at HEIG-VD I designed DataBloom, a tangible interface that makes the energy impact of digital usage perceptible at home. A flower whose stem wilts as the household's weekly data consumption grows, and whose center lights up to signal the live data rate. Built at the Media Engineering Institute on simulated data from CarbonViz Home, and published on the MEI research blog. It's the piece I would point to if you only had one minute to look at my work.
Three years on the organizing committee of Baleinev, a student-run music festival of around 1'000 attendees: programmer in 2023, head of communications in 2024, then president in 2025 (committee of about 25). The head-of-comms year put the digital marketing and brand strategy from my BSc into a much bigger test, and the presidency made the project management and budgeting training meet the real schedule, the missing volunteers, and the very small decisions that compound.
Right now: how to keep designing for the user when the technological possibilities won't stop changing. AI doesn't change the discipline, but it makes it tempting to start with the tool instead of the user's intent. So my current question is the inverse: how do we anchor design around intent first, and only then bring AI generation in? None of these are positions I've concluded. They are live questions in my current work.
- Currently
- Master in Interaction Design, SUPSI Mendrisio · graduating 2027
- Previously
- BSc Media Engineering, HEIG-VD · one semester Microengineering, EPFL · CMS preparatory bridge year, EPFL · CFC Electronics, HEIA-FR
- Languages
- French (native) · English (C1)
- Based
- Mendrisio and Noréaz, Switzerland
- Available
- From August 2026
- Festival
- Baleinev: programmer (2023), head of comms (2024), president (2025). Committee ~25, ~1'000 attendees.